June 10, 2:00 AM: We identified an error in the description of the Plasma Laser's deathblow and have corrected it.
We have released Patch 1.2.0.0, which includes the following fixes and improvements.
■ General Updates:
・2 New Bodies!
- Inva: A highly intelligent alien lifeform visiting Earth.
- Possesses a skill that can briefly stop enemy movement.
- Unlocked by defeating Dreamseeker in Skull Square, Hell Rift.
- Joe: A quiet expert in explosive demolition.
- More details will be revealed after unlocking!
・New Area: Yotsuyama Castle! New Enemies, New Gimmicks!
- Yotsuyama Castle now appears in the second Demon Gate Labyrinth area!
- Powerful Yotsuyama Heavy Sentries, Generals, and the boss "Gomamusha" await within the castle.
- New stage variants in the second Hell Rift area, along with lock-based gimmicks, have been added for an even more challenging experience!
・New Death Jamboree and KIL League Maps!
- Players can now select Death Jamboree stages in "Room Match."
- When returning to Iron Perch, match logs will now be displayed when recent matches have been played or when players are waiting for matchmaking.
・New Weapons: Metal Whip, Plasma Laser, and Executioner!
- Metal Whip:
- Attack a wide frontal area.
- Deathblow: Perform 4 consecutive ground-rending strikes.
- Plasma Laser:
- Fire a forward laser whose range and power increase with charge level.
- Deathblow: Fire a continuous laser for a set duration.
- Executioner:
- Perform a heavy swing followed by up to 4 follow-up attacks.
- Deathblow: Pull an unknown energy entity from the depths below.
・3 New Armor Sets!
- Signalcade Series:
- Fluorescent armor inspired by traffic controller attire.
- Kurohatsu Series:
- Armor once worn by Yotsuyama Heavy Sentries.
- Strong Plated Series:
- Wrestling-style armor symbolizing the conflict between righteousness and desire.
・Introducing the Raiders Fund!
- Players can donate Kill Coins to the Raiders Fund to receive rewards.
- A "World Reward" system is also available, unlocked through total community contributions.
- The Season 3 World Reward is the new Body, "Joe!"
・New Feature: Mastery Switch!
- Mastery Switch is now available for existing Bodies (Timothy, Pearl, Patrick, Milene, Sasuke, Ten), and a second mastery type can now be selected.
- The mastery tree has been redesigned for improved clarity of stat progression across Bodies and mastery types.
・New Feature: Music Selection! New tracks added, including many from a certain legendary game!
- Players can now freely select music for Iron Perch and exploration via Settings.
- Two new tracks composed by Akira Yamaoka have been added, along with 11 tracks from DEATHVERSE: LET IT DIE.
・New Body Clear Rewards!
- Clearing the River of Souls with a Body now unlocks special-colored starter equipment!
・River of Souls Boss Update!
- The boss has been changed to a more powerful form: "Berserk Mironette."
・Raider ID can now be hidden, including in Duo Mode.
- This can be enabled via Settings.
・New Records added.
・New seasonal item added: "Uncle Death Sunglasses."
・DLSS Frame Generation support added.
・"PvE Solo" exploration no longer requires PS Plus (PS5 only).
■ River of Souls Clear Event:
- Start Dash Event
- Period: After maintenance ends on July 13 (Mon) 9:00 PM CDT (scheduled).
- Details: Players who clear the River of Souls during the event period will receive the charm "Raider Medal: 2nd Era," which can be claimed via in-game mail after clearing.
■ Balance Adjustments:
We have made the following adjustments based on player feedback and gameplay data.
・Uncle Reset Adjustments
- Certain elements are now retained into Season 3:
- Body usage rights (including Milene)
- Room match game logs
- Usage rights for features unlocked through main story progress
・KIL League Schedule Adjustments
- Duration increased from 30 to 48 hours.
- Schedule cycle changed from a fixed 7-day cycle to an 8-day cycle.
・Game Balance Adjustments
- Storage capacity increased from 250 to 500.
- Special crafting recipes updated.
- Increased mastery point rewards from exploration results due to mastery tree expansion.
・Battle Adjustments
- Demon Gate Labyrinth exploration time increased from 20 to 30 minutes.
- Certain non-weapon-based attacks now scale with Body Rank in mid-to-late game.
- Lock-on camera movement reduced vertically.
- Judgment damage accumulation no longer increases during hit reaction animations.
・Enemy Adjustments
- Humanoid / Berserk Humanoid:
- Reduced base attack power
- Adjusted guard duration and behavior frequency
- Tormented Toll:
- Reduced attack power
- Reduced Exoskeleton durability
- Shredder:
- Reduced guard counterattack power
- Lurky Hollow-type:
- Reduced ranged attack power while guarding
・Core Adjustments
- Climb Gem, Rage Amp, Dodge Cologne: Health +250 → +300
- Guard Groove: Dodge count +1
- Health Tempo: Health +200 → +300
- .STP1-ATK: Increased dodge attack power
- .CD1-ATK: Rage Gauge +1
- .GRD-DMG: Improved guard attack behavior
- .DUAL-ATK: Rage Gauge +1
- Stealth Orb (L): Dodge count +2
- Deflection Orb (L): Dodge count +1
■ Bug Fixes:
・Fixed an issue where moving items in your Backpack or Safe Box could occasionally cause the game to crash
・Various other minor bug fixes
■ Ongoing Investigation:
We are currently investigating and working to fix the following issues.
・In "Room Match" spectator mode, the game may crash when switching to a player using the Plasma Laser while attacking.
・In "Room Match," matches may start with a black screen and the stage may not load correctly.
・Strong afterimage-like visual artifacts may appear in certain exploration areas.
Thank you for your continued support of LET IT DIE: INFERNO.