[Update] Patch 1.2.0.0

June 10, 2:00 AM: We identified an error in the description of the Plasma Laser's deathblow and have corrected it.

We have released Patch 1.2.0.0, which includes the following fixes and improvements.

■ General Updates:
・2 New Bodies!
  - Inva: A highly intelligent alien lifeform visiting Earth.
     - Possesses a skill that can briefly stop enemy movement.
     - Unlocked by defeating Dreamseeker in Skull Square, Hell Rift.
  - Joe: A quiet expert in explosive demolition.
     - More details will be revealed after unlocking!

・New Area: Yotsuyama Castle! New Enemies, New Gimmicks!
  - Yotsuyama Castle now appears in the second Demon Gate Labyrinth area!
  - Powerful Yotsuyama Heavy Sentries, Generals, and the boss "Gomamusha" await within the castle.
  - New stage variants in the second Hell Rift area, along with lock-based gimmicks, have been added for an even more challenging experience!

・New Death Jamboree and KIL League Maps!
  - Players can now select Death Jamboree stages in "Room Match."
  - When returning to Iron Perch, match logs will now be displayed when recent matches have been played or when players are waiting for matchmaking.

・New Weapons: Metal Whip, Plasma Laser, and Executioner!
  - Metal Whip:
     - Attack a wide frontal area.
     - Deathblow: Perform 4 consecutive ground-rending strikes.
  - Plasma Laser:
     - Fire a forward laser whose range and power increase with charge level.
     - Deathblow: Fire a continuous laser for a set duration.
  - Executioner:
     - Perform a heavy swing followed by up to 4 follow-up attacks.
     - Deathblow: Pull an unknown energy entity from the depths below.

・3 New Armor Sets! 
  - Signalcade Series:
     - Fluorescent armor inspired by traffic controller attire.
  - Kurohatsu Series:
     - Armor once worn by Yotsuyama Heavy Sentries.
  - Strong Plated Series:
     - Wrestling-style armor symbolizing the conflict between righteousness and desire.

・Introducing the Raiders Fund!
  - Players can donate Kill Coins to the Raiders Fund to receive rewards.
  - A "World Reward" system is also available, unlocked through total community contributions.
     - The Season 3 World Reward is the new Body, "Joe!"

・New Feature: Mastery Switch!
  - Mastery Switch is now available for existing Bodies (Timothy, Pearl, Patrick, Milene, Sasuke, Ten), and a second mastery type can now be selected.
  - The mastery tree has been redesigned for improved clarity of stat progression across Bodies and mastery types.

・New Feature: Music Selection! New tracks added, including many from a certain legendary game!
  - Players can now freely select music for Iron Perch and exploration via Settings.
  - Two new tracks composed by Akira Yamaoka have been added, along with 11 tracks from DEATHVERSE: LET IT DIE.

・New Body Clear Rewards!
  - Clearing the River of Souls with a Body now unlocks special-colored starter equipment!

・River of Souls Boss Update!
  - The boss has been changed to a more powerful form: "Berserk Mironette."

・Raider ID can now be hidden, including in Duo Mode.
  - This can be enabled via Settings.

・New Records added.
・New seasonal item added: "Uncle Death Sunglasses."
・DLSS Frame Generation support added.
・"PvE Solo" exploration no longer requires PS Plus (PS5 only).

■ River of Souls Clear Event:
  - Start Dash Event
     - Period: After maintenance ends on July 13 (Mon) 9:00 PM CDT (scheduled).
     - Details: Players who clear the River of Souls during the event period will receive the charm "Raider Medal: 2nd Era," which can be claimed via in-game mail after clearing.

■ Balance Adjustments:
We have made the following adjustments based on player feedback and gameplay data.

・Uncle Reset Adjustments
  - Certain elements are now retained into Season 3:
     - Body usage rights (including Milene) 
     - Room match game logs
     - Usage rights for features unlocked through main story progress

・KIL League Schedule Adjustments
  - Duration increased from 30 to 48 hours.
  - Schedule cycle changed from a fixed 7-day cycle to an 8-day cycle.

・Game Balance Adjustments
  - Storage capacity increased from 250 to 500.
  - Special crafting recipes updated. 
  - Increased mastery point rewards from exploration results due to mastery tree expansion.

・Battle Adjustments
  - Demon Gate Labyrinth exploration time increased from 20 to 30 minutes.
  - Certain non-weapon-based attacks now scale with Body Rank in mid-to-late game.
  - Lock-on camera movement reduced vertically.
  - Judgment damage accumulation no longer increases during hit reaction animations.

・Enemy Adjustments
  - Humanoid / Berserk Humanoid:
     - Reduced base attack power
     - Adjusted guard duration and behavior frequency
  - Tormented Toll:
     - Reduced attack power
     - Reduced Exoskeleton durability 
  - Shredder:
     - Reduced guard counterattack power
  - Lurky Hollow-type:
     - Reduced ranged attack power while guarding

・Core Adjustments
  - Climb Gem, Rage Amp, Dodge Cologne: Health +250 → +300 
  - Guard Groove: Dodge count +1
  - Health Tempo: Health +200 → +300
  - .STP1-ATK: Increased dodge attack power
  - .CD1-ATK: Rage Gauge +1 
  - .GRD-DMG: Improved guard attack behavior
  - .DUAL-ATK: Rage Gauge +1
  - Stealth Orb (L): Dodge count +2
  - Deflection Orb (L): Dodge count +1

■ Bug Fixes:
・Fixed an issue where moving items in your Backpack or Safe Box could occasionally cause the game to crash
・Various other minor bug fixes

■ Ongoing Investigation:
We are currently investigating and working to fix the following issues.
・In "Room Match" spectator mode, the game may crash when switching to a player using the Plasma Laser while attacking. 
・In "Room Match," matches may start with a black screen and the stage may not load correctly.
・Strong afterimage-like visual artifacts may appear in certain exploration areas. 

Thank you for your continued support of LET IT DIE: INFERNO.